The list of the public modules

Victor

Administrator
Команда форума
Functions of help in debugging the work of the game world

The module provides assistance in debugging the server assembly without rebooting the server as a whole with the following functions:
GM commands which help to the dev's:
%mf dev reloaditems - reloading in the server memory all the items which can be spawned by command %*
%mf dev reloadeff - reloading in the server memory skill.dat\classskill.dat\force.dat\bulleteffect.dat
%mf dev reloadmon - reloading in the server memory MonsterCharacter.dat
%mf dev item iwstb65 1 irtal01 4 Means spawn upgraded to +4 with irtal01 item
%mf dev givequest 0 rq1 giving you the quest with the event code rq1
%mf dev reloadboxout - reloading in the server memory BoxOut.dat
%mf dev reloadunit - reloading in the server memory All Unit Parts files
 

Victor

Administrator
Команда форума
New custom effects
58 = PVP Points
59 = CPT
60 = hunting points
61 = Processing points
62 = Golden points
63 = Gives to the player of Coins (a query is added to the billing database)
64 = Gives the player a bonus (a query is added to the billing database)
65 = Summon monster the effect value is monster index in the script MosterCharacter.dat
66 = Buffing the target on which the effect is used
Example config
Код:
<EFFECTINFODESCRIPTION POSIBLESKILLTYPES="SKILL OR CLASSSKILL OR FORCE" />
<EFFECTINFO TEMPEFFECTVALUE="-1" TYPE="SKILL" LEVEL="1" STRCODE="NONE" />
All these effects can be applied in skills / magic \ ammo \ grenades \ mines
 

Victor

Administrator
Команда форума
Changing the items upgrade constants
Creates 3 ini files
DestroyProb.ini
DowngradeProb.ini
SuccessProb.ini
In which it retains the basic chances of items upgrade based on the level of upgrade and grade of the item.
If there are no files, then they are created by constants in the server. If they are exists, then the constants are overwritten in the server by these settings.
 

Victor

Administrator
Команда форума
Bonus for killing a chip holder
Award is given by the ingame mail system
Example settings
Код:
<DESTROYER ENABLED="0" COUNT_IN_STACK="1" GOLD="0" MIN_LVL="50" UPGRADE="0xFFFFFFFF" TITLE="REWARD" MESSAGE="THIS IS A REWARD!" ITEMCODE="NONE" />
<DESTROYER_GUILD_MEMBERS ENABLED="0" COUNT_IN_STACK="1" GOLD="0" MIN_LVL="50" UPGRADE="0xFFFFFFFF" TITLE="REWARD" MESSAGE="THIS IS A REWARD!" ITEMCODE="NONE" />
<DESTROYER_KILLER ENABLED="0" COUNT_IN_STACK="1" GOLD="0" MIN_LVL="50" UPGRADE="0xFFFFFFFF" TITLE="REWARD" MESSAGE="THIS IS A REWARD!" ITEMCODE="NONE" />
<DESTROYER_KILLER_GUILD_MEMBERS ENABLED="0" COUNT_IN_STACK="1" GOLD="0" MIN_LVL="50" UPGRADE="0xFFFFFFFF" TITLE="REWARD" MESSAGE="THIS IS A REWARD!" ITEMCODE="NONE" />
 

Victor

Administrator
Команда форума
Rewards to the ingame mail
Sending in to the game items ot gold over ingame mail system. Each 120 second module reading the waitable mails table from the database and senn all wating mails in to the game to the players who was addressed there in the field To:.
 

Victor

Administrator
Команда форума
Spawn of the BOSS on schedule
The module spawns monsters on a strictly defined schedule in no dependence when the monster was killed.
Time is moved forward by intervals of 1 to the interval of the respawn of the mob, and not from the moment the monster was killed. If the monster created by the module is still alive, a new copy of it does not appear until the kill. 99% of the logic of the module works in the database, which allows you to change the settings as you need without rebooting the server, and the reboot itself does not affect the left respawn time of the monsters what you specify in the database.
 

Victor

Administrator
Команда форума
NPC Buffer
Extends the function of the button dialog in any NPC. If the NPC is registered as a buffer, then by pressing the dialog button, this NPC will give buffs(configured on it) to the player, in addition to the event for the quest, which also continues to work.
The number of buffers that the NPC generates per click of a button depends entirely on how many lines with the same NPCSTRCODE value are written in the settings!
Setting example
Код:
<BUFFEREFFECTINFODESCRIPTION POSIBLESKILLTYPES="SKILL OR CLASSSKILL OR FORCE" />
<BUFFERINFO NPCSTRCODE="" TYPE="SKILL" LEVEL="1" BUFFSTRCODE="NONE" />
 

Victor

Administrator
Команда форума
Special Drop
Adds the ability to register a drop of currency in any monster that falls directly into the bag.
Setting example
Код:
<SPECIALDROP POSIBLEMONEYTYPES="DALANT OR GOLD OR CPT"/>
<SPECIALDROP MONSTERSTRCODE="" MIN="" MAX="" PREMRATE=""/>
 
Сверху